![]() ![]() These are numbered – they are sections of larger stories. Each node has a separate section which has a bit of flavour text – little stories that recall events from elsewhere in this world. In addition to being a stats system, the skill tree offers lore. Another cool thing is that while there are points on the skill tree that give health, investing in any stat gives the player an amount of health – really helps to get a build off the ground pretty quickly. For example, a strength build that picks up some dexterity on the way can refund the dexterity and put it somewhere else. Pretty neat for when you want a specific point but don’t need the stuff leading up to it. Also, every few level ups you get an item that lets you take back a level up and assign it somewhere else. Nodes correspond to stats, weapon and armour requirements – simply input level ups into the nodes for stats, weapons and armour you want. They are simply a glorified Dark Souls stat system. The skill trees in the Salt Series aren’t as complicated as they look. It’s also good to see which enemies are causing problems and which one’s aren’t a problem. Each entry has a picture of the foe, the items they drop (this fills up as items are picked up), a little flavour text and how many times the foe has been disposed of by the player and vice versa. It starts off empty, but as the player encounters more and more enemies it fills up. The Salt series has such a bestiary (as does the Nioh series). It’s fun to look at that stuff without the fear of being stabbed. Lots of people have vocalised a desire for From Software to have bestiaries in their games owing to the variety of enemy types and their appearances. ![]() The Salt series has lore coming from three other sources – the bestiary, the skill tree and item descriptions. Those being NPC’s rambling about random but not so random stuff and item descriptions. Lore is delivered by the tried-and-true pillars established by Dark Souls. I never talked about it before, so I’ll do it all here. The lore – how it’s delivered – is pretty much the same as Salt and Sanctuary. Some things have changed from Salt and Sanctuary, some things have stayed the same. I would talk about the combat – I’m having a blast with it – my current character, Nagato the Hammer Women is crushing skulls – but I’m figuring out how to talk about it. With that taken care of, it’s easier to take in the rest of the game – things like lore and world navigation. Getting a build to come together is a pretty simple task. I’m often putting off hunting the designated mage, running down every other mage that spawns before finishing off the one I was after in the first place. The Mage hunts are a wonderful addition to Soulslikes. Some of the most fun I’ve had with any Soulslike. I’m on my fourth run of Salt and Sacrifice. ![]()
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